The gameplay resembles a driving game, featuring 4 different cars (3 with manual transmissions (speedster, roadster, and original), and 1 automatic (original)) and 3 different tracks to choose from (the regular stunt track which is very similar to the one in Hard Drivin ', the Autocross track, and the Super Stunt track). In 2005 it was included in the Midway Arcade Treasures 3 collection for the PlayStation 2, GameCube, and Xbox. Race Drivin ' was ported to a number of home systems in the mid-1990s, including the SNES, Amiga, Game Boy, Genesis and Saturn. Released in August 1990, approximately 1200 units were produced at the time of its release for roughly $9000 each. Like Hard Drivin ', the game is unique among video games in that it includes a true force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals: an accelerator, a brake, and a clutch (the clutch being a control seldom seen in any video game, then or now). Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Race Drivin ' is a driving arcade game that invites players to test drive several high-powered sports cars on stunt and speed courses.
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