StarCraft II ĭuring development of StarCraft II, there were five levels of AI script difficulty for custom games: Beginner, Easy, Moderate, Hard, and Insane, with Insane gaining additional resources from mining and extra map awareness. StarEdit gives access to more AI scripts, such as Send All Units on Random Suicide Missions, Send All Units on Strategic Suicide Missions, and Set Player to Rescue Passive, as well as giving units specific orders (e.g. Some custom campaign scripts will follow different rules, such as expanding. The campaign comes with three levels of difficulty. The campaign AI is designed to lose while giving the player some fun. It will attack with periodic scripted forces within minutes, regardless of what the player does. It will generally not expand or build new structures, preferring only to rebuild. It will always use its scripted rushes, regardless of what the player does.Ĭampaign, which assumes the computer will start with a base and is relatively passive. Insane, which makes no assumptions about what the computer will start with. This script has a few preset strategies it will try to use, based on whether he's connected to his opponent by ground, the opponent's race, and just random chance. Melee, which assumes the computer will start with a town center and four workers. AI scripts in StarCraft come in three varieties:
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